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Three criteria suggested in this policy is just an example. It is possible to make 3-4-5 or 10. It is very adjustable. I really don't want to see us promote a build just because it is innovative. There are plenty of good builds out there that are pretty cut-and-paste; that doesn't make them bad. For example, a good war build will have an IAS, speed buff, ~3 attacks and a rez. There's nothing innovative about this, but a build featuring those skills would be effective. There's no need for that build's score to suffer. The potential of build is also a poor quality to judge a build by. Some people can design a good build, designated to fulfill a certain purpose (let's say, e-denial). It may perform excellently at e-denial, but may not be effective at something else (say, spiking). Under the

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