Each character has a unique Battle Art that has its own effects in battle. Some Arts cause status (buff and debuff) effects while others can heal. In a Chain Attack, all Arts except Talent Arts are usable no matter what the cooldown is at. Each enemy also owns a set of arts. Before using the art, a short or lengthy charging animation is displayed, then the Art is unleashed. Even without a vision, the charging art moment can be recognised allowing a quick preparation to parry or manage the imminent attack.
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