an Entity in Data Space: 134.155.108.49:8890
► Skeleton: Use the skeleton "Skel.max" * Simple Skeleton * Fixed pivot (0,0,0) * Loopable: yes * Simple Skeleton Movement (Loopable) * Start pivot = end pivot (0,0,0) * The pivot moves during the animation * Loopable: yes * Simple Skeleton Movement (Not Loopable) * Start pivot (X,Y,Z) * End pivot (A,B,C) * The pivot moves during the animation * Multiple Skeleton Movement (Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * Loopable: yes * Multiple Skeleton Movement (Not Loopable) * Maximum 16 skeletons * Skeletons must be nam
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http://dbkwik.webdatacommons.org | 4 |