OpenLink Software

Usage stats on Modding - 3D - Animation Technical Information

 Permalink

an Entity in Data Space: 134.155.108.49:8890

► Skeleton: Use the skeleton "Skel.max" * Simple Skeleton * ​​​​​Fixed pivot (0,0,0) * Loopable: yes * Simple Skeleton Movement (Loopable) * Start pivot = end pivot (0,0,0) * The pivot moves during the animation * Loopable: yes * Simple Skeleton Movement (Not Loopable) * Start pivot (X,Y,Z) * End pivot (A,B,C) * The pivot moves during the animation * Multiple Skeleton Movement (Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * Loopable: yes * Multiple Skeleton Movement (Not Loopable) * Maximum 16 skeletons * Skeletons must be nam

Graph IRICount
http://dbkwik.webdatacommons.org4
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software