A conversion is taking elements from one game and putting them into another. Types include: * System to system: Taking a game mechanic from one game and adapting it to another. * Setting to system or setting conversion: Using the setting for one game with the rules to another. * Setting to setting or stealing stuff: Using story elements from one game in another game. Conversion necessarily includes a certain amount of house rules to make it work. In miniatures, conversion means modifying a figure.
Identifier (URI) | Rank |
---|---|
dbkwik:resource/noauMzXuY5CQRD15dZ6Oyg== | 5.88129e-14 |
dbr:Type_conversion | 5.88129e-14 |
dbr:Electric_vehicle_conversion | 5.88129e-14 |
dbr:Conversion_of_units | 5.88129e-14 |
dbr:Conversion_(word_formation) | 5.88129e-14 |
dbr:Conversion_(law) | 5.88129e-14 |
dbr:The_Conversion_(The_Outer_Limits) | 5.88129e-14 |
dbr:Conversion_disorder | 5.88129e-14 |
dbr:Data_conversion | 5.88129e-14 |
dbkwik:resource/dgSWuqXTpyVy3Fo3qZpyxg== | 5.88129e-14 |
dbkwik:resource/FB-LJMWU58STIYPbHUEytA== | 5.88129e-14 |
dbkwik:resource/fmIXgXlkjkhmTMG8YghDMg== | 5.88129e-14 |
dbkwik:resource/Y2_eN1W32b1tnSAwEDbYMA== | 5.88129e-14 |
dbkwik:resource/AQw42fR7A95yYyWIhlK_TQ== | 5.88129e-14 |
dbr:The_Conversion_(Seinfeld) | 5.88129e-14 |