function GetGoingToBeAttackedBy (object oTarget) Get the creature that is going to attack oTarget. * Note: This value is cleared out at the end of every combat round and should not be used in any case except when getting a "going to be attacked" shout from the master creature (and this creature is a henchman) * Returns OBJECT_INVALID if oTarget is not a valid creature. * Return type: object * Include file: nwscriptdefn
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