GAE supports normal mapping and shaders by adding suffixes to textures. If the model's texture is "my_texture.png", then the normal map would be called "my_texture_normal.png". In the future, more types of shaders will be available including custom modder made shaders.
Identifier (URI) | Rank |
---|---|
dbkwik:resource/pG40VAcH9rtCj8B0ZIadFA== | 5.88129e-14 |