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Usage stats on Loot generation

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an Entity in Data Space: 134.155.108.49:8890

Some general ways to generate items: 1. * Monster drops - killed monsters, except for gremlins or monsters that were bred, have a chance to drop items corresponding to dungeon danger level.This is affected by: 2. 1. * The Treasure Hunter talent - roughly speaking you'll get about 1 extra item for every 9-10 monsters you kill with this talent. 3. 2. * Vault monsters are believed to have increased drop rate, 4. 3. * Some monster have typical drops - kobolds often drop bows, balors often drop scourges, all shooters have increased chance of appropriate missile drop, this item might be dropped even if it exceeds dungeon danger level. 5. 4. * Half of the monsters generated in the Small Cave will not drop anything[1] 6. * Pickpocketing - applying Pick pockets ski

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