During the sequence after the party escapes from the brig and must sneak around: * If at any time the player is caught, the player will be returned to the brig and must start over. * Red floors will trigger an alarm, resulting in capture, if the player does not walk (hold B button) over them. * At the end of the first section of corridors, there is a panel an upper platform that will drop a ladder, providing a shortcut if the player is caught later on.
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