In computer graphics, photon mapping is a global illumination algorithm based on ray tracing used to realistically simulate the interaction of light with different objects. Specifically, it is capable of simulating the refraction of light through a transparent substance, such as glass or water, diffuse interreflections between illuminated objects, and some of the effects caused by particulate matter such as smoke or water vapor. It was developed by Henrik Wann Jensen.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/rDbSP-m7EIRapQshLojZsw== | 5.88129e-14 |
| dbr:Photon_mapping | 5.88129e-14 |