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Usage stats on Sliding Scale of Content Density vs. Width

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an Entity in Data Space: 134.155.108.49:8890

Content in video games, whether it's new gameplay or plot, can be presented to the player in various ways. Sometimes, the developers keep a taut pace with the content, keeping large areas, optional items and sidequests to a minimum to maintain that pace; these games are content intensive and have "Denser" content. Other times, developers space out the content so that the main portion of the game is experienced much slower and amidst a myriad of extra options; these games are content extensive and have "Wider" content.

Graph IRICount
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