Each Nation has a Jail. This is where Criminals end up if they are defeated in player versus player combat and thus resulting in being sent to jail, or turn themselves in. Once incarcerated, a criminal becomes a Prisoner, and they must spend an amount of time in jail to pay off their negative Citizenship Points. This amount of time can also be directly reduced by performing actions while incarcerated by collecting Clinks and turning them into Community Service Containers.
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