The OnClientEnter event is fired when a client enters the module being played. This occurs whenever a player logs into a multiplayer server or either starts or loads a game in single-player mode.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/s3c2IwbQPnsBdNKp6FKXEQ== | 5.88129e-14 |