The evolution of technology in the Tiberium universe is one of the hottest topics in the community, and Executive Producer Mike Verdu is here to discuss its impact on Command & Conquer 3 in his second blog posting. Click here to read! The evolution of technology in the Tiberium universe has been a hot topic. I’m not talking about the shaders, particle systems, AI, and other components of the game engine – instead, I’m referring to the weapons technology used by GDI and Nod in the year 2047. As I’ve talked to people in the community and watched the activity in the various forums we track, I’ve witnessed a raging debate about why GDI has seemingly gone backwards in their weapons technology. People are wondering what happened to various exotic technologies and units that made their debut in C
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