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Usage stats on Fallout 1 and Fallout 2 scripting - commands, reference, tutorials

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The goal of this page is to consolidate any and all references, guides, and tidbits of information surrounding the Star-Trek Scripting Language used in Fallout 2. Included is a comprehensive list of all available script commands tailored to Fallout 2's game engine. Many of the entries in this list originated from Chris Avellone's documentation, namely the Fallout 2 editor introduction. int main() { std::cout << "Hello, world! "; } procedure HelloWorld begin display_msg("Hello, world!"); end

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