OpenLink Software

Usage stats on Rocket passes through the player who fired it

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Rockets, as well as other projectiles, that are fired by the player will pass through them as they make contact. This was done deliberately to prevent projectiles exploding inside their hosts, but means that (for example) a player will not be hit if he teleports into the path of a projectile that he has fired, or runs out ahead of it. This also applies to monsters, and means for example a Revenant homing missile will pass though the Revenant who fired it. It does NOT apply to the SNES version of Doom, where the player can commit suicide by overrunning the rockets which he/she fired.

Graph IRICount
http://dbkwik.webdatacommons.org7
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software