The GameHypercube was originally unveiled at E3 in the year 2006. The announcement was quietly slipped in during Satoru Iwata's keynote address. Many attendees were so amazed by the complexity of the system that they were unable to document it, and all cameras currently recording the conference mysteriously blanked out for exactly the amount of time it took to introduce the GameHypercube. Among its features were the abilities to convert math problems into light, the power to reverse the space-time continuum (advanced models only), and the previously unheard of ability to reticulate splines.
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