Combat in a world filled with firearms, radscorpions, and hostile plants can be a tricky thing. Combat is sequential, with characters performing turn-based actions. Combat begins when characters take an aggressive action or when the Overseer believes it is imminent. Combat ends when hostilities have ended for a reasonable period of time, determined by the Overseer.
Identifier (URI) | Rank |
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dbkwik:resource/tmJn23R3Jk3_23SXmhY-Pw== | 5.88129e-14 |