Lisa's work under SGU included: * FTL to real time transition: look dev, simulation, and rendering (Maya & Lightwave); * Nebula ("Intervention"): matte painting and atmosphere (Photoshop & Vue); * Shuttle crash ("Aftermath"): sequence lead, matchmove, shading, lighting, and rendering (Maya, Boujou, & Lightwave); * CG environment: matchmove, looke dev, modeling, shading, procedural modeling, texturing, lighting, and rendering (CityEngine (python-based, Vue, Boujou, & Lightwave).
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