A video game trope: an item which, if attacked with a weapon before being picked up, changes in some way, often (though not always) becoming more useful. Sometimes successfully pulling it off requires dexterity, lest the item be destroyed instead; thus it offers the player a greater reward in exchange for risk. May count as a very minor Lost Forever, if grabbing the item without shooting it first (something easy to do in the kind of game where you pick up things by touch alone) would deprive you of something very valuable. Essentially the benign brother of Destroyable Items.
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