Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 14 (+4 natural), touch 10, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Claw +2 melee (1d4+1) Full Attack: 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Constrict 1d4+1, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +5, Ref +0, Will +0 Abilities: tr 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills: Climb +5, Hide +4, Spot +4 Feats: - Environment: Warm deserts Organization: Solitary or colony (2-5)
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| http://dbkwik.webdatacommons.org | 7 |