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The most basic of the Angel enemies, these apparently saintly monsters are actually quite a threat, and like their Luca route counterparts, the Wizards, represent a considerable increase in difficulty going from Phase 1 to Phase 2: they have more Attack and Defense than most monsters seen up to the point in which they are encountered, and their skills are pretty powerful as well: a single quick slash called Flash Strike, they can restore their own HP with a skill called Restore, and they can hit four times a single party member with Eisenstrum. It's important to be careful guarding their attacks, as their damage output is enough to knock out everyone in the party if the player isn't paying close attention to the battle.

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