Description: Non-friends in the area of effect who fail their saving throw (with a DC of 10 + a quarter the caster's hit dice) are dazed for (1 + a quarter the caster's hit dice) rounds. Although howl attacks have a large area of effect, they are easier to resist and do not last as long as other attack forms.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 13 |