The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Hitpoints. This tactic is known as "safe-spotting" or "farcasting"
Identifier (URI) | Rank |
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dbkwik:resource/wB53bqsQPtZFCtm5NED6ew== | 5.88129e-14 |