Video Games often place rules on when and how the player can save their progress in-game. Some of these were originally due to technological limitations of the hardware the games ran on, but with modern consoles having vast reserves of memory and storage space, these limitations are more because of tradition than anything else. There are a wide variety of ways these can occur -- variations include: Compare Check Point Starvation, for when a level (or entire game) has very few, if any, Check Points or Save Points. Examples of Save Game Limits include:
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