OpenLink Software

Usage stats on Make a NPC flee the area after a conversation

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Place a Waypoint located where you want the NPC to move to and vanish. Give it a Unique Tag. Note: there is a default tag called "NW_EXIT". however, if you use this a lot, the NPC could get confused and move to the wrong one. In the Conversation Editor, Click on the last TAB in the lower right "Current File". Place this script in the "End Conversation Normally" script handle. You can also place it in the "Aborted" handle if you like.

Graph IRICount
http://dbkwik.webdatacommons.org4
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software