A quick summary of the SJ Games rule books and the rules that will and will not be used in the game. * GURPS Characters * Characters are allowed to purchase techniques * GURPS Campaigns * Delvers and boss monsters can use Extra Effort in combat, including most of the new options from Martial Arts. Heroic Charge is not allowed, though. * GURPS Dungeon Fantasy: Adventurers * Wildcard skills can be used as a player option; the GM is not requiring them. If you use them, you're responsible for knowing the rules for them. * GURPS Dungeon Fantasy: Dungeons * GURPS Dungeon Fantasy: The Next Level * Psionics will not used unless a player really, really wants them * GURPS Dungeon Fantasy: Sages, GURPS Dungeon Fantasy: Allies, GURPS Dungeon Fantasy: Cleri
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