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Damage Walls and Internal Weakpoints Damage walls deals 26000 damage per hit and they are up all the time in inconvenient positions. All enemy weakpoints are also internal. Bring a full team of pierce NDW monsters. Skull Gimmicks and Mages The mages in this dungeon will speed up the attacks of all other mobs by 1 turn. They will also oneshot you in some stages. Killing them is the number one priority. The Shadowgaffs will spawn a delay timer, which will delay enemy attacks by 1 turn.

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