An elemental is a being composed of one of the four classical elements: air, earth, fire, or water. Features: An elemental has the following features. —8-sided Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —Good saves depend on the element: Fortitude (earth, water) or Reflex (air, fire). —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: An elemental possesses the following traits (unless otherwise noted in a creature’s entry). —Darkvision out to 60 feet. —Not subject to critical hits or flanking.
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