The character, typically the hero, receives a Call to Adventure but at first refuses for some reason. Events then conspire to force them to accept the call, and in a good number of cases, the events in question hit home in a very tragic fashion. If this is the second (or further) iteration of a Hero's cycle, it isn't uncommon for the Hero to have forgotten his adventures, given up his Hero powers, or some combination of the two, deliberately or otherwise: this variant of the refusal is Can't Stay Normal. Examples of Refusal of the Call include:
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| http://dbkwik.webdatacommons.org | 17 |