OpenLink Software

Usage stats on Video Game Flight

 Permalink

an Entity in Data Space: 134.155.108.49:8890

While Jump Physics are common in video game worlds, and even the lowliest platforming hero is commonly capable of a Double Jump, this is comparatively much rarer: Video games that actually let your character fly freely about the world. From a design standpoint, this seems logical. After all, if your character can fly anywhere, what's to stop them from flying to distant parts of the level and completely avoiding all the obstacles you planned for them? And even moreso: How do you keep them from flying off the edges of the level (or world map) without having to rely on those Invisible Walls?

Graph IRICount
http://dbkwik.webdatacommons.org19
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software