Each level you gain, you increase your character's ability to fight exponentially. * Vitality * Not a skill. Players always have the same amount of maximum hit points (100) because they are always at the same Vitality level (79). * NPC humans are also all at vlvl 79 and NPC humanoids (and humanoids you turn into) have very similar vlvl. Monsters and special units can have greatly varying vlvls. * Vitality can be permanently increased by drinking elixirs (non-tradeable quest rewards, of which there are only a limited number that a character can get). These each boost your vitality level by 1 and are very hard to get. * Each +1 final Vitality level increases maximum hit points by 6%. * Attack * This is passively trained by training any of your attack styles, but i
Identifier (URI) | Rank |
---|---|
dbkwik:resource/yzTjWhumNzykX8gXK3cd0g== | 5.88129e-14 |