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an Entity in Data Space: 134.155.108.49:8890

All actors can act independently, in accordance with the rules of the game universe. There are not likely to be more than a few general patterns of behavior that enemies will follow. These will be referred to as AI Behavior Sets, and each general type of NPC will be assigned one, which will include nearly all of information below. Because it is more likely to be changed repeatedly during a level, Patrol Routes will be stored separately for convenience.

Graph IRICount
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