In Video Games with Life Meters or Hit Points and a distinction between "combat" and "non-combat" (e.g: RPGs), your characters may be automatically healed (even for free) after winning each battle. While this eliminates the threat of Mooks wearing the player down before an upcoming boss battle, the game's designers will have undoubtably made the monsters more aggressive to compensate, forcing the player to exercise greater strategy when even everyday foes stand a legitimate chance of taking them down. Please only list examples that play this straight, as aversions are too many to list.
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