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Subject Item
n2:
rdfs:label
EffectDamageIncrease
rdfs:comment
NWN2 also has a paramater for racial type which comes after nDamageType. By default, it is set to -1, however if you want a specific damage increase against a specific race it's the place to enter a RACIAL_TYPE constant. The EffectDamageIncrease() NWScript command creates a damage increase effect, an effect that will increase the damage inflicted in combat by whatever it is applied to. This effect can only be meaningfully applied to creatures, and it should be applied temporarily or permanently (not instantly).
dcterms:subject
n5: n6:
n9:wikiPageUsesTemplate
n10: n14:
n17:
n18:
n19:
EffectDamageIncrease
n13:
int nDamageType int nBonus
n16:
DAMAGE_TYPE_MAGICAL
n15:
A DAMAGE_TYPE_* constant indicating the damage type of the bonus damage.
n3:
A DAMAGE_BONUS_* constant indicating the amount of bonus damage from this effect.
n7:wikiPageUsesTemplate
n8:
n12:abstract
The EffectDamageIncrease() NWScript command creates a damage increase effect, an effect that will increase the damage inflicted in combat by whatever it is applied to. This effect can only be meaningfully applied to creatures, and it should be applied temporarily or permanently (not instantly). NWN2 also has a paramater for racial type which comes after nDamageType. By default, it is set to -1, however if you want a specific damage increase against a specific race it's the place to enter a RACIAL_TYPE constant.