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Divine Beast
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The Divine Beasts' innards are more expansive than the shrines, and different than traditional dungeons of the The Legend of Zelda series. They are shorter but have wide chambers. All the Divine Beasts have a set of terminals, which Link has to activate. Once done, he is then able to turn on the Main Control Unit leading to the boss fight of each Divine Beast, respectively Windblight Ganon in Medoh, Thunderblight Ganon in Naboris, Waterblight Ganon in Ruta and Fireblight Ganon in Rudania.
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n7:abstract
The Divine Beasts' innards are more expansive than the shrines, and different than traditional dungeons of the The Legend of Zelda series. They are shorter but have wide chambers. All the Divine Beasts have a set of terminals, which Link has to activate. Once done, he is then able to turn on the Main Control Unit leading to the boss fight of each Divine Beast, respectively Windblight Ganon in Medoh, Thunderblight Ganon in Naboris, Waterblight Ganon in Ruta and Fireblight Ganon in Rudania. Each Divine Beast has its own unique controllable function, directly correlated to its form and design. The functions can be controlled while inside each beast's innards by downloading the map on the Sheikah Slate. After freeing each beast, Link may not enter and therefore may not adjust the beasts after leaving them. Medoh, a mechanical eagle, has the ability to have her roll adjusted which puts the dungeon at a tilt. Naboris, a mechanical camel, has individually controllable rings in her stomach that each contain a line. When properly adjusted, the lines are charged with a high electric current. Rudania, a mechanical salamander, can completely turn his body at a 90° angle. Ruta, a mechanical elephant, can move her trunk to spray water in different areas. All four beasts make unique calls, with Ruta's and Medoh's bearing the signature sounds of their respective animals.
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