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Subject Item
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Travel Travel
rdfs:comment
There are numerous ways to travel in Aion. Sometimes you'll want to take your time from one place to another, get to know the scenery and possibly work on Quests along the way. Other times, you may find yourself in a hurry and need a quicker transportation method, such as Flight or a Transporter. Put your travel advice here, advertise your travel company here too. Travel around Atlantica Online is fairly quick and you have multiple options. You can instantly travel to towns and zones that you have visited at least once via teleportation or the Travel Agency. Due to remote questing, the amount of running/walking you need to do is vastly reduced. The travel weave transports the weaver to the room identified by the portcode. Portcodes may be obtained though use of the locate life and locate object weaves, and last until a change in the in-game month, e.g. less than 24 hours real time. When traveling to a location in the same zone, the travel weave is perfectly accurate, but for more distant targets, the caster will be transported to a location several rooms away from the target, although this error margin will never result in the caster being separated from the target room by a closed door or no-loc room, so for certain target rooms, the weave remains perfectly accurate even at range. Travel is the 20th episode of TV Series 2. Travel is a feature in some NetHack ports that allows one to move quickly along any already explored path on the current level. NetHack uses a shortest-path algorithm to find a safe route to the destination, which is then carried out quickly. Your travel will be interrupted if something sufficiently "interesting" happens, as with the g command. Travel is activated using the underscore _ key, then selecting a destination as for far look. Some ports allow travel to be activated by mouse-clicking (or touching with a touch-screen) on the destination. Travel is a book in Dead Rising. It increases the durability of travel weapons by 300%, they will last three times as long as before. It can be found in Everyone Luvs Books on the ground floor near Men's Storehouse and Rafael's Shoes. The Travel Book does not affect any of the vehicles. The tourism industry is one of the more important economical factors for the region. There are different forms of travel on Elara. The easiest and least expensive is obviously "by foot," but this isn't always the most practical. Sometimes an animal, and sometimes a vehicle, would simplify the travel, and cut down on the duration of the journey. The chart below lists many of the most common forms of travel, their relative costs (an estimated guideline), and their speeds, as well as cargo carrying capacity. Travelling is a very important part of every 2b2t player's life. It is what pretty much every player does at some point or another. Players have made great travels throughout their time on the server whether it be just to simply explore or to build as far as possible from spawn. People have already reached all the way out to the world border while back in 2011, even 100k away from spawn was already considered far. Shards are made up of Zones, which in turn are separated from each other by Portals. Whenever you step through a Portal you will change. Entering a Portal will cause a loading screen to appear as the next Zone is opened and your Player Character is transferred. Note that if you change Zones you will also change to a new Zone Channel in your Chat Bar. Travel between the cities of the Old World is neither easy nor safe. Areas immediately around large urban centres are ordered, cultivated, and generally free from brigands, but even here there is risk involved - the condition of the roads is extremely poor. Beyond the immediate environs of larger cities, the countryside is far more dangerous. The settled farms give way to lone homesteads and the cultivated fields succumb to areas of moorland, forest, and bog. Winning a living from such unpromising soil is hard enough without having to worry about attacks from the servants of Chaos, so it's not surprising that the inhabitants of outlying villages are suspicious of strangers. These areas are also relatively lawless and, being so vast, it is hard to root out bandits and other creatures that p Travel is a Season 2 episode of The Mr. Men Show Travel is a player action. Once a player has achieved level 1 they can travel between two towns, counties and even kingdoms. Travel can only happen if there is a route for travelling available. For easy reference, a player can consult the map of the town(s)he is currently in, and view what travel options are available. The town map can be accessed from the Out of Town tab. Roan is the god of Travel; he entered the world with an uncontrollable wanderlust. ~ Travel is used to move between continents, via a port. To access the option to travel to another continent, press the "M" key to display the World Map, locate the boat icon and select another continent from the list of available continents (this will depend on what campaigns you have linked to your account and whether the character has "unlocked" access via the required quest). For more information, see: Port. Ready for the long-hauling amazing trip to the beautiful Caribbean islands, with bountiful of excitement and delight. Any day the scorching heat and the coastal vistas across the Caribbean could make a wonderful and a memorable trip. But have you imagined, what you would do if by any chance something gets wrong and you have to cancel the trip in between. In that situation, the expenses that you have to bear could even get on your nerves. What would you do with your flight tickets, hotel reservation, and other expenditure that have been made in advance? That’s where that trip cancellation coverage comes in an utter demand. To travel from place to place within the Kingdom of Tysa you need only to seek out one of the many "TRAVEL" links that can be found in various game locations. By clicking on the "TRAVEL" link, you'll be presented with an overview of your current location and a list of available destinations. For every new location you click on, you'll be presented with a new list of destinations. When you at last arrive at a destination you would like to "enter", you'll be presented with the option to enter that location. Pakistan [1] (Urdu: پاکستان) is a country in South Asia. Located along the Arabian Sea, it is surrounded by Afghanistan to the west and northwest, Iran to the southwest, India to the east, and China to the northeast. It is strategically located astride the ancient trade routes of the Khyber and Bolan passes between Asia and Europe.
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n/a Yes
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Islamic Republic
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Urdu 8%, Punjabi 48%, Sindhi 12%, Siraiki 10%, Pashtu 8%, , Balochi 3%, Hindko 2%, Brahui 1%, Burushaski, and other 8%
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Muslim 97%, Christian, Hindu, Buddhist, Sikhs and other 3%
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this area is mostly off-limits to foreigners, and is not under the control of Pakistan's governenment. Home to the legendary Khyber Pass, and the gun making city of Darra Adam Khel.
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Pakistan-administered portion of the disputed Kashmir region
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Map of Pakistan
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the largest and most remote province, its lack of infrastructure can make for rough traveling. Most foreign visitors here are just passing through from Iran, stopping briefly in Quetta
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The capital area encompasses Islamabad, Rawalpindi, the Margalla Hills and the ancient ruins of Taxila
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the most populous and agriculturally fertile region in the country, and home to many historical shrines and mosques
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home to some of the world's tallest mountains, it's brimming with dramatically fantastic landscapes and can easily compete with Nepal for trekking opportunities
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most visitors head for Karachi or the ancient ruins of Moenjodaro.
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Home of the rugged Pashtuns, for some it's forbidding and mysterious... yet below the surface are some of the most hospitable people in the country
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Travel is used to move between continents, via a port. To access the option to travel to another continent, press the "M" key to display the World Map, locate the boat icon and select another continent from the list of available continents (this will depend on what campaigns you have linked to your account and whether the character has "unlocked" access via the required quest). For more information, see: Port. Ready for the long-hauling amazing trip to the beautiful Caribbean islands, with bountiful of excitement and delight. Any day the scorching heat and the coastal vistas across the Caribbean could make a wonderful and a memorable trip. But have you imagined, what you would do if by any chance something gets wrong and you have to cancel the trip in between. In that situation, the expenses that you have to bear could even get on your nerves. What would you do with your flight tickets, hotel reservation, and other expenditure that have been made in advance? That’s where that trip cancellation coverage comes in an utter demand. Trip Cancellation Insurance trip cancellation pays off- to all the financial loses that a person has to incur in case of any emergency like illness, accident or an emergency cancellation. It serves to your protection during travelling and also makes it a point that a person won’t loose anything paid in regard to the travel expenditure. Without this, you may stand to lose all that you’ve paid for with regards to your travel expenses. Trip cancellation coverage policy ensures the compensation of a certain portion of the financial loss, only if the reason for the cancellation is compelling and matches the terms and conditions of your travel insurance policy. Things to know about Trip cancellation insurance:- 1. Trip cancellation insurance compensates for whatever expenses paid; in case you have to cancel your trip in between on account on any serious problem. 2. Provides an arrangement for trip cancellation, if the destinations you want to visit undergo with any kind of natural disaster. In that case you can anytime call off your trip and ask for the repayment from your travel insurance policy. 3. Usually, on every travel insurance policy this special coverage is provided to the travellers. Travel insurance companies like help the aged, saga offer this special coverage with their multi insurance products. With insurancebookers, you can get a minimum cover level of up to £1000 on their senior 65+ insurance product. 4. Vis-à-vis many credit card companies also provide in-built travel cancellation coverage. Companies like American companies and other MNC’s also boasts about this special coverage. * Cheap holiday Insurance * Travel Insurance Honest Reviews The travel weave transports the weaver to the room identified by the portcode. Portcodes may be obtained though use of the locate life and locate object weaves, and last until a change in the in-game month, e.g. less than 24 hours real time. When traveling to a location in the same zone, the travel weave is perfectly accurate, but for more distant targets, the caster will be transported to a location several rooms away from the target, although this error margin will never result in the caster being separated from the target room by a closed door or no-loc room, so for certain target rooms, the weave remains perfectly accurate even at range. The effective range of the travel weave is limited by the caster's percentage skill in the weave. Keeping one's prac percentage in travel slightly higher than one's percentage in the locate weaves can help insure the the target is in range. Attempting to travel to a bad or expired portcode or to an out of range location results in a "misport," and the caster will be transported to a random room, potentially on the complete other end of the map or in very hostile territory. It is impossible to travel out of certain rooms, and it is impossible to willfully travel into any no-loc room, since a portcode for such a room is not obtainable. A misport, however, can potentially place a channeler in such a room. One cannot travel into a water room, and attempts to port into such a room will result in a misport. Like gate and fade, the travel weave has a high rate of failure when the caster has no-quit status. Syntax: channel 'travel' Pakistan [1] (Urdu: پاکستان) is a country in South Asia. Located along the Arabian Sea, it is surrounded by Afghanistan to the west and northwest, Iran to the southwest, India to the east, and China to the northeast. It is strategically located astride the ancient trade routes of the Khyber and Bolan passes between Asia and Europe. There are numerous ways to travel in Aion. Sometimes you'll want to take your time from one place to another, get to know the scenery and possibly work on Quests along the way. Other times, you may find yourself in a hurry and need a quicker transportation method, such as Flight or a Transporter. Travel between the cities of the Old World is neither easy nor safe. Areas immediately around large urban centres are ordered, cultivated, and generally free from brigands, but even here there is risk involved - the condition of the roads is extremely poor. Beyond the immediate environs of larger cities, the countryside is far more dangerous. The settled farms give way to lone homesteads and the cultivated fields succumb to areas of moorland, forest, and bog. Winning a living from such unpromising soil is hard enough without having to worry about attacks from the servants of Chaos, so it's not surprising that the inhabitants of outlying villages are suspicious of strangers. These areas are also relatively lawless and, being so vast, it is hard to root out bandits and other creatures that prey on the road-user. Popular opinion usually holds that anyone foolish enough to go travelling deserves all they get. Put your travel advice here, advertise your travel company here too. Travel is a feature in some NetHack ports that allows one to move quickly along any already explored path on the current level. NetHack uses a shortest-path algorithm to find a safe route to the destination, which is then carried out quickly. Your travel will be interrupted if something sufficiently "interesting" happens, as with the g command. Travel is activated using the underscore _ key, then selecting a destination as for far look. Some ports allow travel to be activated by mouse-clicking (or touching with a touch-screen) on the destination. The travel configuration option turns the travel command on/off. The runmode configuration option determines how often the screen updates when travelling and running. Travel is a book in Dead Rising. It increases the durability of travel weapons by 300%, they will last three times as long as before. It can be found in Everyone Luvs Books on the ground floor near Men's Storehouse and Rafael's Shoes. The Travel Book does not affect any of the vehicles. Travel is a player action. Once a player has achieved level 1 they can travel between two towns, counties and even kingdoms. Travel can only happen if there is a route for travelling available. For easy reference, a player can consult the map of the town(s)he is currently in, and view what travel options are available. The town map can be accessed from the Out of Town tab. Players can travel alone, or in groups. Also, as they can be attacked or robbed en-route, it is safer for players, who aren't carrying any self defensive item (staff, shield or sword) to travel in a group. Each travel option requires a fixed number of days as journey time, which is specified on the game page. As the player is travelling, (s)he may be able to view the status of the house, but can access only those items which are in the personal inventory. This means that the player cannot work on the field(s), or get the stuff lying around in their homes as long as they are travelling or are in a different town (just as in real life), however, you may have the option to hire other players in your home town to seed or havest your field(s) Upon reaching the new town/county, players can view and work in that town. Also the forum will now show the discussions of this town, and not the town to which the player belongs. Players can buy or sell goods in the new town's market. However, it is better to consult the town's mayor or official, if there are any rules and regulations regarding the trading. Players are also given the option to move permanently and become a resident of another town (the town they are in). If a player moves to another town without selling their fields first, they lose them, but if they move to a colony they keep their fields (there are currently no colonies available) The tourism industry is one of the more important economical factors for the region. To travel from place to place within the Kingdom of Tysa you need only to seek out one of the many "TRAVEL" links that can be found in various game locations. By clicking on the "TRAVEL" link, you'll be presented with an overview of your current location and a list of available destinations. For every new location you click on, you'll be presented with a new list of destinations. When you at last arrive at a destination you would like to "enter", you'll be presented with the option to enter that location. Characters can purchase and ride a mount. Currently, only horses are available as mounts and they may be acquired by paying a visit to Garsmyn the Horse Trader at his establishment in Thanevale, in Southern Tysa. If a character is riding a mount and that mount's fatigue is below 50%, the character receives a bonus of +1 Melee Rating, +1 Stamina Points and +1 Nevernal Reserve. Adventurers Guild subscribers may also acquire a special horse in the game, as part of the adventures that take place on Saarngard Isle. Shards are made up of Zones, which in turn are separated from each other by Portals. Whenever you step through a Portal you will change. Entering a Portal will cause a loading screen to appear as the next Zone is opened and your Player Character is transferred. Note that if you change Zones you will also change to a new Zone Channel in your Chat Bar. Travel is the 20th episode of TV Series 2. Travelling is a very important part of every 2b2t player's life. It is what pretty much every player does at some point or another. Players have made great travels throughout their time on the server whether it be just to simply explore or to build as far as possible from spawn. People have already reached all the way out to the world border while back in 2011, even 100k away from spawn was already considered far. Travel around Atlantica Online is fairly quick and you have multiple options. You can instantly travel to towns and zones that you have visited at least once via teleportation or the Travel Agency. Due to remote questing, the amount of running/walking you need to do is vastly reduced. There are different forms of travel on Elara. The easiest and least expensive is obviously "by foot," but this isn't always the most practical. Sometimes an animal, and sometimes a vehicle, would simplify the travel, and cut down on the duration of the journey. The chart below lists many of the most common forms of travel, their relative costs (an estimated guideline), and their speeds, as well as cargo carrying capacity. ~ Roan is the god of Travel; he entered the world with an uncontrollable wanderlust. Travel is a Season 2 episode of The Mr. Men Show
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