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PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/ontology/
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n6http://dbkwik.webdatacommons.org/resource/zxIYA8oip_DTEo_MH1ixNw==
n2http://dbkwik.webdatacommons.org/resource/07-g8KTEw3Er9gYU4_Go9w==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Skin item
rdfs:comment
An armor class bonus granted via a skin item is a deflection bonus. Player characters (PCs) can be given skin items, but players cannot equip these items through the radial menu like most items — that must be accomplished through scripting or the quickbar (usually through scripting). Furthermore, a PC's skin item will be destroyed upon entering a server if the server has either item level restrictions or enforce legal characters turned on. The 1.69 patch makes use of a PC's skin item to store variables and to give the mount actions to PCs created before the patch. (This has led to some conflicts with custom scripts that made use of PC skin items before the patch.)
dcterms:subject
n6:
n4:abstract
An armor class bonus granted via a skin item is a deflection bonus. Player characters (PCs) can be given skin items, but players cannot equip these items through the radial menu like most items — that must be accomplished through scripting or the quickbar (usually through scripting). Furthermore, a PC's skin item will be destroyed upon entering a server if the server has either item level restrictions or enforce legal characters turned on. The 1.69 patch makes use of a PC's skin item to store variables and to give the mount actions to PCs created before the patch. (This has led to some conflicts with custom scripts that made use of PC skin items before the patch.)