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The Noxious Spawn The Noxious Spawn
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__NOWYSIWYG__ __NOEDITSECTION__ __NOWYSIWYG__
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Fire, Energy
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8.5
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Runs away in low health
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Reptiles Reptiles
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yes
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?
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110.0 100
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-- --
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100
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100
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Runs away in low health
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Poison
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-- --
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100
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100 100.0
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100
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100
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0 1350
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100
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yes yes
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Unique, Triggered, Unblockable
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100
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0
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Serpents Serpents
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The Noxious Spawn The Noxious Spawn
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Melee , Poison like wave , Musical wave , Paralyze Ball, Self Healing, Worm Mutation. Melee , Poison like wave , Musical wave , Paralyze Ball, Self Healing, Worm Mutation.
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6000
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63
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It is the Serpent Spawn boss. It is the Serpent Spawn boss. Part of the Killing in the Name of... Quest.
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"I bring you deathhhh, mortalssss".
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9500
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In a deeper Banuta through a teleporter. In a room in Deeper Banuta through a teleporter .
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This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield. This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.
n41:abstract
__NOWYSIWYG__ __NOEDITSECTION__ __NOWYSIWYG__
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