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Nomad's Elegy
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Zimberfizz explains that the Soul obelisk is being a little strange, so you are asked to look around the throne room by investigating the tent to the north-east of the lobby. Inside the room, there are several different points of interest that can be investigated. The progress of finding the clues you need are indicated to you as you find them. The room contains sticky goo, crystals, fading footprints, and the Nomad's throne that need investigating.
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* Nomad * Several Bandosians * Order of Ascension members * Shame * Guilt
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Long
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* Dreadnips * Any shield for Nomad's charged blast in second phase * High healing food and combat equipment * Magic style is prefered for the use of Guthix Staff's affinity debuff when fighting Nomad ** Debuff spells are helpful as well * Stat boosting combat potions, Dominion marker does not work in the fight against Nomad * A beast of burden for the fight against Nomad * Aggression potion for the Bandosian afterlife and protecting the battering ram
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206
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Partially
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* 50,000 experience Construction Lamp * 50,000 experience Mining Lamp * 50,000 experience Woodcutting Lamp * 50,000 experience Combat Lamp ** If your inventory space is full, the lamps can be claimed from your respective Soul Wars host, depending on your choice at the end of the quest. * Invention blueprints for soul-in-a-box and urn enhancer, both of which require level 24 Invention. * Access to Memory of Nomad Distraction & Diversion
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Sixth Age
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Master
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Nomad's Elegy
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Yes
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* 2 free inventory spaces
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New Quest - Nomad's Elegy - Sliske's Countdown Begins
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* Battered Soul * Construct * Construction Destruction * Deconstruct * Formation * RAM upgrade * Reconstruct
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Speak to Zimberfizz at Soul Wars
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NE
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2016-02-15
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The following quests take place before Nomad's Elegy and are recommended if you wish to avoid spoiling them, but they are not requirements.
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Zimberfizz explains that the Soul obelisk is being a little strange, so you are asked to look around the throne room by investigating the tent to the north-east of the lobby. Inside the room, there are several different points of interest that can be investigated. The progress of finding the clues you need are indicated to you as you find them. The room contains sticky goo, crystals, fading footprints, and the Nomad's throne that need investigating. Upon investigating the fourth clue you make a realisation about the events that transpired, and you and Zimberfizz are killed via an explosion and transported to Death's office. At this point, if you return to the Soul Wars lobby, you will find Zimberfizz replaced by his remains (a pile of ashes) which can still be interacted with as if it is the minigame host, except that there is no response dialogue and the player continues the conversation as if nothing has changed.
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