This HTML5 document contains 6 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n7http://dbkwik.webdatacommons.org/ontology/
n8http://dbkwik.webdatacommons.org/resource/eQu9MV1CTMcAa3lS-d2uuQ==
n4http://dbkwik.webdatacommons.org/pvx/property/
n5http://dbkwik.webdatacommons.org/resource/itjYgMhR1i5eHBApWw7LEQ==
n2http://dbkwik.webdatacommons.org/resource/0n87-YyLKXHdykwy4czMMA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n6http://dbkwik.webdatacommons.org/resource/yT5llEoP7Q2Kldcaj6u6ig==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Build talk:Team - UW Physway/Archive 2
rdfs:comment
Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC) And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionFile:Minion sig k bish.jpgExcluded 11:48, June 16, 2010 (UTC) I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC) Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Ale
n4:wikiPageUsesTemplate
n5: n6: n8:
n7:abstract
Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC) And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionFile:Minion sig k bish.jpgExcluded 11:48, June 16, 2010 (UTC) I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC) Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Alex "talk" 13:37, June 16, 2010 (UTC) Fixed again. xD Juze File:JuzeAvatar.jpg 14:43, June 16, 2010 (UTC) Oh and terrible template usage: You made the build use 201/200 attribute points. You're terrible yourself. Good game. Juze File:JuzeAvatar.jpg 14:44, June 16, 2010 (UTC) lvl13 spirit at 11 spawning > lvl12 spirit at 12 spawning. You are clueless. Also, don't go calling people terrible when you are a [KISS] shitter. :S --Iggy 's other account 14:46, June 16, 2010 (UTC) I agree with igor. Docta Jenkins 20:56, June 16, 2010 (UTC) Such a big deal unbalancing: 26 vs 25 dmg, +20 health vs +5 armor. It's much better now, get over it. Juze File:JuzeAvatar.jpg 08:02, June 17, 2010 (UTC) No, it's not and you are retarded. --Iggy 's other account 10:13, June 17, 2010 (UTC)