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n2:
rdfs:label
Make your own
rdfs:comment
From: [[]] Why risk stealing actual pamphlets when stealing names and ideas is so much easier? [Find the rest of the story at ] Make your own (game, magazine, event) is used as a Silencing technique and a Responsibility dodge when complaints are made about sexism in media, entertainment, environment, etc. Closely related to the "You don't have to read it" argument, "Make your own" frames women's exposure to sexist material as a matter of Choice and more importantly, puts blame on women for not creating media, entertainment, events, etc. that would conform to their needs and wishes. Furthermore, this rhetoric implies the following points: * "You already have [a few female protagonists], how many more do you need?"
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n19: n23:
n22:
A tidy profit
n12:
An inky disaster
n20:
130
n15:
You sit down to type up an account of the religious beliefs of Polythreme - stolen piecemeal from articles and monographs and the like, of course. But […] Perhaps it is time you took to the zee, instead of just pretending?
n4:
Revisit the Theosophisticals
n21:
You type up a thesis […] You invent many salacious details and steal the rest […] pamphlets sell out, of course, but some of the buyers ask you troubling questions. 'Do you have a ship? Are you going expeditioning soon?'
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n17:
Why risk stealing actual pamphlets when stealing names and ideas is so much easier?
n14:abstract
From: [[]] Why risk stealing actual pamphlets when stealing names and ideas is so much easier? [Find the rest of the story at ] Make your own (game, magazine, event) is used as a Silencing technique and a Responsibility dodge when complaints are made about sexism in media, entertainment, environment, etc. Closely related to the "You don't have to read it" argument, "Make your own" frames women's exposure to sexist material as a matter of Choice and more importantly, puts blame on women for not creating media, entertainment, events, etc. that would conform to their needs and wishes. Furthermore, this rhetoric implies the following points: * existing media, entertainment, events, etc. are "Not for women" * anyone making complaints or pointing out shortcomings should be prepared to produce a superior product, or else should shut up * the issue with sexism in media etc. is that there are no games feminists approve of (there are; the issue is that sexism is the standard) * the issue with the industries and sexism is that women are not doing their part * that a balance between sexist and "feminist-approved" media is a satisfactory situation * that the existence of non-sexist media makes sexist media ok * that the emergence of individual "feminist-approved" media fixes the sexism issue. Pointing out flaws behind this argument is likely to bring up more or less veiled appeals to the Slippery Slope fallacy, such as in: * "You already have [a few female protagonists], how many more do you need?"