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Subject Item
n2:
rdfs:label
Abolishing Flames (3.5e Spell)
rdfs:comment
Summary::You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6). Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
n18:
V, S, DF
dcterms:subject
n8: n9: n15: n19: n30: n32: n33: n34:
n22:
Sulacu
n35:
Cleric 7
n27:
1
n11:
Instantaneous
n4:wikiPageUsesTemplate
n5: n16: n20: n36:
n24:
medium
n26:
2009-06-13
n10:
Completed
n3:
Abolishing Flames
n21:
Yes
n29:
Reflex half and Fortitude partial or negates
n12:
n13: n28:
n23:
Evocation
n31:
Fighter
n6:
a
n17:
Up to a 20 ft. radius spread
n25:abstract
Summary::You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6). When the spell deals damage to undead or evil creatures, half of the damage dealt stems from a divine source and is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 round/2 caster levels and can only be smothered by quench, a successful dispel, or a break enchantment or greater restoration spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 caster levels (max 10d6). This damage allows no Reflex save. When creatures with the Evil subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 negative levels (Fortitude half), with one negative level for every round that they burn afterwards (Fortitude negates). Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric