This HTML5 document contains 32 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n13http://dbkwik.webdatacommons.org/resource/nqkmjkqpjO5rJ7VJ5IlNMQ==
n20http://dbkwik.webdatacommons.org/resource/IM_k8Ha6p-wx1Drxi-2p2Q==
n33http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n18http://dbkwik.webdatacommons.org/resource/dym7rCo2sRU9e72L8szEYg==
n28http://dbkwik.webdatacommons.org/resource/6e9HPkQWSstDbuedYbLTKA==
n8http://dbkwik.webdatacommons.org/resource/P8gg1DQewrtnxSiiE6WZTA==
n26http://dbkwik.webdatacommons.org/resource/Em8YU_6GraimgLiHS1D4Lw==
n2http://dbkwik.webdatacommons.org/resource/r7zSV9jfVfeoCgNF4tQQfA==
n25http://dbkwik.webdatacommons.org/resource/16qwKUzzFjsO755uA53M2A==
n5http://dbkwik.webdatacommons.org/resource/VTeVmozb3R0F55aX-UbE6Q==
n17http://dbkwik.webdatacommons.org/resource/RO3OxsjaYBreet_J5U_4og==
n30http://dbkwik.webdatacommons.org/resource/a3TP9wlSz-12Hrv2qk2O4Q==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n19http://dbkwik.webdatacommons.org/resource/OeCFdrDuBtPiQGw1jT2joA==
n6http://dbkwik.webdatacommons.org/masterofmagic/property/
n31http://dbkwik.webdatacommons.org/resource/CR9IYpyhG0n8ApLcbFpKOQ==
n15http://dbkwik.webdatacommons.org/resource/4f2XdZFKmvaagSyZpRothA==
n22http://dbkwik.webdatacommons.org/resource/G1VIz7j7k8Pm2i0Ctk0Ecw==
n9http://dbkwik.webdatacommons.org/resource/239wS_afIBxP88Nmor_1_w==
n23http://dbkwik.webdatacommons.org/resource/oh-Y2MtHUC9Wt8H7_m3vaA==
n29http://dbkwik.webdatacommons.org/resource/HY9a-rm5BcanyQ2rxMVgXg==
n36http://dbkwik.webdatacommons.org/resource/aFUw3hY1x_qrMzZ61_eXYw==
n27http://dbkwik.webdatacommons.org/resource/PPJJNJBaEEFnA7DwjDVDuQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n10http://dbkwik.webdatacommons.org/resource/3Z02KBOQbMfeiwngiphAeg==
n21http://dbkwik.webdatacommons.org/resource/f3KfkbxwAgqItr-nY8Hq0g==
n24http://dbkwik.webdatacommons.org/resource/W1B31NIqUbacY5dvbDHUPg==
n14http://dbkwik.webdatacommons.org/resource/fFsr_EDPHSPOMnZ4aGMrPA==
n4http://dbkwik.webdatacommons.org/resource/1xYiW4X6ItjsyUsC7-NBww==
n3http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n7http://dbkwik.webdatacommons.org/resource/1Z6EgRJBLX2hrtR3_ceYGQ==
n34http://dbkwik.webdatacommons.org/resource/zFXiO-_bxlzAQsPaUH-CXg==
xsdhhttp://www.w3.org/2001/XMLSchema#
n16http://dbkwik.webdatacommons.org/resource/VhZU4diQvd5RcLwTVhqcuw==
n35http://dbkwik.webdatacommons.org/resource/oatLXbAQAZDglIGZpYFk9A==
n12http://dbkwik.webdatacommons.org/resource/Db50LdM2PoJu7FEpxw2pLg==
Subject Item
n28:
n3:
n4:
Subject Item
n26:
n3:
n4:
Subject Item
n21:
n3:
n4:
Subject Item
n23:
n3:
n4:
Subject Item
n25:
n3:
n4:
Subject Item
n4:
rdfs:label
Combat Enchantment
rdfs:comment
Combat Enchantment is a Spell Type and a category of of spells in Master of Magic. Like all other Enchantments, Combat Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. The effect of a Combat Enchantment however does not just apply to one specific target, but rather affects (for example) all units, all enemy units, all Normal Units et cetera, or possibly even the very rules of combat.
dcterms:subject
n12: n16:
n6:wikiPageUsesTemplate
n7: n13: n14: n17: n18: n19: n20: n22: n30: n34: n35: n36:
n33:abstract
Combat Enchantment is a Spell Type and a category of of spells in Master of Magic. Like all other Enchantments, Combat Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. The effect of a Combat Enchantment however does not just apply to one specific target, but rather affects (for example) all units, all enemy units, all Normal Units et cetera, or possibly even the very rules of combat. As their name suggests, all Combat Enchantments must be cast during combat. They often have high Casting Costs relative to other combat spells, due to their all-encompassing strength. Combat Enchantments require no target, instead applying their effects on any valid target as per the spell's specific rules. Once a Combat Enchantment has been cast, a unique icon representing the spell appears below its caster's name at the bottom of the screen. It will remain there as long as the spell is in effect. It is possible for both opponents to cast the same Combat Enchantment. All Combat Enchantments dissipate automatically at the end of combat. While the consequences of a Combat Enchantment's effects may carry on after the battle, the spell itself do not - it would need to be re-cast when the next battle starts to regain its effect. Thus, Combat Enchantments are the only Enchantments that never have any Upkeep Costs. There is a total of 15 different Combat Enchantments in Master of Magic, belonging to different Realms. About half of them give bonuses to the caster's own troops, while about half give penalties to the enemy's troops - and a few do both at the same time. The File:Icon Death.png contains the majority of Combat Enchantments (5), though the File:Icon Nature.png contains two extremely powerful ones.
Subject Item
n8:
n3:
n4:
Subject Item
n9:
n3:
n4:
Subject Item
n15:
n3:
n4:
Subject Item
n10:
n3:
n4:
Subject Item
n31:
n3:
n4:
Subject Item
n29:
n3:
n4:
Subject Item
n27:
n3:
n4:
Subject Item
n5:
n3:
n4:
Subject Item
n24:
n3:
n4:
Subject Item
n2:
n3:
n4: