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Voldin
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Voldin was one of the Great Captains of Fawn, a city on the Serpent Isle in Ultima VII Part Two. Like most of the men of Fawn, Voldin was a sea captain of a fishing vessel by trade. A hard, often ruthless taskmaster, he was not particularly well loved by his crew or the other captains of Fawn. When a seat opened among the Great Captains (the three principle advisers to the ruler of Fawn), many of the captains rallied to get him a seat. This was partly done to be rid of him on an immediate level, but also because he was recognized as being very efficient at greater issues of politics and matters of state. He would eventually become the senior member of the Captains and easily control the other two (Joth and Garth).
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Voldin is the second city of the underwater worlds. It is a frozen, antarctic land where art has been outlawed. Free-through is considered dangerous and the Ministery of Thought protects the people from said dangerous activities.
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Rick Remender; Greg Tocchini
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* Della Caine (Low)
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Voldin
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File:Voldin.gif
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Milky Way
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Low #7
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The Second City
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Earth
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Low
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Voldin
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Fawn
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Sol
n22:abstract
Voldin was one of the Great Captains of Fawn, a city on the Serpent Isle in Ultima VII Part Two. Like most of the men of Fawn, Voldin was a sea captain of a fishing vessel by trade. A hard, often ruthless taskmaster, he was not particularly well loved by his crew or the other captains of Fawn. When a seat opened among the Great Captains (the three principle advisers to the ruler of Fawn), many of the captains rallied to get him a seat. This was partly done to be rid of him on an immediate level, but also because he was recognized as being very efficient at greater issues of politics and matters of state. He would eventually become the senior member of the Captains and easily control the other two (Joth and Garth). At some point after becoming Great Captain, Voldin decided to more directly control the affairs of the city (deeming it unnatural and foolhardy to allow women to rule a city). He recruited Kylista, the Priestess of Beauty, into a scheme where they would directly control the revelations of the Oracle of Fawn. Using a system of mechanical levers, the two of them were able to secretly dictate to the Oracle what should be said. Between this action and the fact that Lady Yelinda, ruler of Fawn, was weak willed, Voldin became the true power in Fawn. The other Great Captains and much of the citizenry was aware who the power behind the throne was, but were in the dark about how deep Voldin's treachery ran. One day, a ship from Britannia carrying sailors and members of the Fellowship arrived in Fawn. They were welcomed into the city, but a few months later a series of Teleport Storms began to ravage Serpent Isle. The Fellowship members were expelled from the city, but the storms continued to worsen. Soon, Fawn's entire fleet and most of her sailors were lost. Around that time, the Avatar arrived in Fawn. When the Avatar's companion, Dupre, declared allegiance to Lord British, he was quickly jailed and put on trial. Voldin and Kylista planned to force the Oracle to declare both Dupre and the Avatar guilty and demand they be executed immediately. Voldin hoped that by making an example of them, it would stamp out the underground resistance that he knew was working to overthrow the status quo in the city. Unfortunately for Voldin, the Avatar discovered the secret chamber where Voldin's controls were located, even as Voldin was setting them. Voldin attempted to slay the Avatar with a decorative sword, but was quickly cut down.
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