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Command carrier Command Carrier
rdfs:comment
Most Peacekeepers live their entire lives onboard Command Carriers. The ship has all the creature comforts needed, including large "indoor" gardens that simulate a planet's surface, used for rest aqnd for trainning. Command Carriers serve as a mobile base of operations for the Peacekeepers; they are immense ships with a crew complement of about 50,000. Many Peacekeepers live their entire lives on a command carrier, and they have all the creature comforts needed to sustain their large crews (including large indoor "gardens" that simulate a planet's surface and which are also used for combat training exercises). Larger variants of Command Carriers exist and are attached to fleets as flagships. If these vessels are destroyed whole fleets can be thrown into disarray and will eventually crumble. Command carriers primarily relied on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. But a carrier is a powerful battleship in its own right, armed with four frag cannons (2 fore, 2 aft) 90-degree radius of fire batteries that allow for target acquisition in all four quadrants the ship and protected by powerful defense screens. They were also armed with smaller weapon emplacements. They were quite fast, as Moya had to starburst away when a command carrier got too close, but they never seemed to stay ahead of them for very long.
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over 1 metra
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Defense screens
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"Premiere"
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Marauders, Prowlers, Vigilantes
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Peacekeepers
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Carrier, Battleship, Mobile command base, Flagship
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Command carrier Command Carrier
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A Peacekeeper Command Carrier suffers damage.
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Peacekeeper Command carrier
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Command Ship - Battlecarrier
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Prowlers Marauders
n10:abstract
Most Peacekeepers live their entire lives onboard Command Carriers. The ship has all the creature comforts needed, including large "indoor" gardens that simulate a planet's surface, used for rest aqnd for trainning. Command carriers primarily relied on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. But a carrier is a powerful battleship in its own right, armed with four frag cannons (2 fore, 2 aft) 90-degree radius of fire batteries that allow for target acquisition in all four quadrants the ship and protected by powerful defense screens. They were also armed with smaller weapon emplacements. They were quite fast, as Moya had to starburst away when a command carrier got too close, but they never seemed to stay ahead of them for very long. Command carriers and most other space vessels were not equipped to achieve instant FTL speeds, but could accelerate to FTL speeds. Larger variants of command carriers existed and were attached to fleets as flagships (including the Zelbinion). Their larger size incorporated extra quarters for additional command staff, their security, among other things. Command carriers were one of the most powerful types of vessel known, able to overpower a Scarran dreadnought in a one-on-one engagement. ("Incubator", "I Shrink, Therefore I Am") They were greatly outmatched by Nebari vessels. ("Durka Returns") Command Carriers serve as a mobile base of operations for the Peacekeepers; they are immense ships with a crew complement of about 50,000. Many Peacekeepers live their entire lives on a command carrier, and they have all the creature comforts needed to sustain their large crews (including large indoor "gardens" that simulate a planet's surface and which are also used for combat training exercises). Command carriers primarily rely on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. They are however powerful battleships in their own right, armed with Frag Cannons, each mounted on a track that allows them to move along the horizontal axis of the ship to engage targets both directly in front of, behind or to either side of the ship (though not directly above or below the ship). They are protected by powerful defence screens. Frag cannons are the heavy artillery of the Peacekeeper fleet, and are primarily used to engage capital ships. Against enemy fighters, strike craft and other lighter classes their tracking speed and rate of fire is too low to be of much use. They are also quite fast, as the crew onboard Moya have to routinely starburst away when a command carrier gets too close, but they never seem to stay ahead of them for very long. While used as a plot device in the series, this indicates that Command Carriers and most other space vessels in the Farscape universe are not equipped to achieve instant FTL speeds, as possible in other popular science fiction universes. They can however accelerate to FTL speeds. Larger variants of Command Carriers exist and are attached to fleets as flagships. If these vessels are destroyed whole fleets can be thrown into disarray and will eventually crumble.
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