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Subject Item
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rdf:type
n3: n10:
rdfs:label
Fighter / Druid
rdfs:comment
Fighter / Druid is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perspective of the druid, he gains the ability to use any armor, a better weapon proficiency system, a higher minimal Ability Scores points which increases the total number of the character, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells. The weapons that may be used by this class are still limited to the druid's ethos.
n9:
+1D10/2 + full Con bonus for fighter, +1D8/2 + up to 2 Con bonus for druid at each class lvl.
n20:
Half-elves and humans.
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Yes
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only Neutral
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Only darts, daggers, scimitars, spears, clubs, staffs and slings may be used.
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n24:
n14:
Two
n13:
Able to wear all armor, except mage robes.
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Two for each proficiency.
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Strength, Wisdom and Charisma
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Priest&Warrior.
n8:
+1 for both classes
n28:
No
n27:
Able to use all shields
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Four
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every 3 levels
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Able to wear all helmets
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Two
n17:wikiPageUsesTemplate
n18:
n7:
Weapon specialization, immunity to poison, resistance bonus and shapeshifting
n25:
Gains at fighter lvl 7 and 13 +1/2 melee attacks per round
n30:abstract
Fighter / Druid is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perspective of the druid, he gains the ability to use any armor, a better weapon proficiency system, a higher minimal Ability Scores points which increases the total number of the character, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells. The weapons that may be used by this class are still limited to the druid's ethos. This class combination is very similar to Fighter / Cleric, but the latter class combination offers arguably a better selection of spells (including Raise Dead and Resurrection). As a dual-class combination, a player can combine all fighter and druid kits save for the Kensai (due to alignment restrictions), though it's advisable to start off as a fighter and then switch to a druid than the other way around, as this way you will have more lvl 7 priest spell slots in the later stages of the game. Note that spending proficiency points for weapons Druids can't use are wasted when dual-classing to Fighter/Druid. While it's possible to combine both Wizard Slayer and Berserker with a druid, the Wizard Slayer class kit is not advised to pick as it limits the selection of items that improve the druid's abilities. The Berserker kits limits proficiencies in slings to one point, but the Rage ability more than makes up for that.
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