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Build talk:A/E Way of the Assassin
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Fucking DPS AND Spike for PvP! ــмıкεнaшк 20:29, 7 August 2008 (EDT) Storm Djinns Haste for IMS and cover enchantment for AB. Selket Shadowdancer 21:03, 7 August 2008 (EDT) That's exactly what I was thinking. I'll add it now. =P ــмıкεнaшк 21:04, 7 August 2008 (EDT) This is like a 5 second kill. lol ــмıкεнaшк 21:11, 7 August 2008 (EDT) Maybe golden fox strike and blades of steel in variants for even more wtfbbq damage-WaffleZ LOL-. 22:58, 7 August 2008 (EDT) I've already got Golden Fox Strike, but I'll add Blades of Steel. BoS isn't good for DPS, though. ــмıкεнaшк 23:00, 7 August 2008 (EDT)
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Fucking DPS AND Spike for PvP! ــмıкεнaшк 20:29, 7 August 2008 (EDT) Storm Djinns Haste for IMS and cover enchantment for AB. Selket Shadowdancer 21:03, 7 August 2008 (EDT) That's exactly what I was thinking. I'll add it now. =P ــмıкεнaшк 21:04, 7 August 2008 (EDT) This is like a 5 second kill. lol ــмıкεнaшк 21:11, 7 August 2008 (EDT) Maybe golden fox strike and blades of steel in variants for even more wtfbbq damage-WaffleZ LOL-. 22:58, 7 August 2008 (EDT) I've already got Golden Fox Strike, but I'll add Blades of Steel. BoS isn't good for DPS, though. ــмıкεнaшк 23:00, 7 August 2008 (EDT) Inferior to Build:A/E Conjure WotA Spiker, no snareeee or imssss. Image:Kamer sig.png Kamer (Talk|Contributions) 23:10, 7 August 2008 (EDT) Yours has a 15 second recharge, this one can spike AND pressure. Also, this has different tags, so different builds, imo. ــмıкεнaшк 23:15, 7 August 2008 (EDT) Mine can spike and pressure. Auto attacking with conjure + IAS = 35dps. Yours is an easily counterable spike cause moving = lololololo. Image:Kamer sig.png Kamer (Talk|Contributions) 23:16, 7 August 2008 (EDT) 35 DPS is low; this can deal 50-60 by going through the mini chain. I'll see if I can fit in an IMS somehow, though. This also kills faster when you go through the whole chain. I still don't see why we can't have both, though. :/ ــмıкεнaшк 23:22, 7 August 2008 (EDT) Cant fit an IMS without turning it into a 4 skill chain, which means you need to go GPS -> horns/tramp -> falling -> twisting, using either caltrops or storm djinns, which turns it into a dupe. Without snare/ims, its bad. Image:Kamer sig.png Kamer (Talk|Contributions) 23:24, 7 August 2008 (EDT) Any build that is found to be a duplicate of any other build will be deleted, with its votes merged over to the original build. Any duplicated votes will be deleted. I made mine first, so, you've got the wrong interpretation of dupe. Also, the fact that this is DPS+Spike makes it considerably different than you build. ــмıкεнaшк 23:31, 7 August 2008 (EDT) Wota lol--Image:Relyk Ike.jpgR e l y k 23:31, 7 August 2008 (EDT) i no. XD This is the exact buff I suggested on GW wikia gw:Talk:Way_of_the_Assassin#Buff. I think I should be Izzy for a day. =O ــмıкεнaшк 23:34, 7 August 2008 (EDT) You're ignoring the fact that not having a snare is a really big problem. Kiting is a counter available to all classes, and you have no way to prevent it, smart people will kite you, and you won't be able to spike, or pressure, meaning you won't be able to do anything. Basing your bar on people being bad is fail. Image:Kamer sig.png Kamer (Talk|Contributions) 23:45, 7 August 2008 (EDT) What about basing your bar around having team members? ــмıкεнaшк 23:46, 7 August 2008 (EDT) Relying on a teammate to make your bar not insanely easily counterable = bad. If they can't aid you as needed, you're useless, there your spike + pressure is gone. It's inferior, period. And also, tags can be modified on mine tbh, I really only mess around in the arenas, don't bother playing in GvG, HA, CM, and lolAB. Plus there are better bars for AB/CM. Image:Kamer sig.png Kamer (Talk|Contributions) 00:12, 8 August 2008 (EDT) I heard knockdowns are snares Invincible RogueImage:Invincible rogue siggy.jpg 11:35, 8 August 2008 (EDT) u herd rite. =O ــмıкεнaшк 11:37, 8 August 2008 (EDT) KD every 12 seconds with no way to actually catch up to the target to use it =/= snare. Image:Kamer sig.png Kamer (Talk|Contributions) 16:01, 8 August 2008 (EDT) Do you really want me to pick out all of the downsides to the build you submitted compared to this one? XD You've got IMS over me, but that is all. You've got allies for a reason, too. This spike also kills within 5 seconds, so there's a hard chance that they will move before or after HotO hits, anyway. This build deals considerably more DPS than yours, can spike better and can pressure better with reapplying Deep Wound. Not to mention, this build was submitted first, and you're supposed to search for already created builds and expand/improve them before submitting similar ones. ــмıкεнaшк 16:06, 8 August 2008 (EDT) If you can't kill your target with your first chain (which is highly likely because the chain only deals 400 damage+DW), you'll have hard time finishing them off if they've got support. Plz stop failing to realize that any half decent person will just start kiting away from you when you run up to them. You can't spike or pressure if you can't hit the fucking target in the first place. Image:Kamer sig.png Kamer (Talk|Contributions) 16:17, 8 August 2008 (EDT) I heard allies were good and that HotO goes off in about a second after your first hit, anyway. You've also got IMS for AB and CM, where you can't rely on your allies, but you'd be able to make a Team Build for TA, HA and GvG, where having additional snares on your allies is perfectly viable. You won't have IMS for RA, but it's RA. When you compare two builds, you have to look at both the advantages and disadvantages on both sides, whereas yours ONLY has IMS, which is easily compensated for. You can make your spike or DPS stronger through buffs from allies, but you can do the same for this build, and make it EVEN better. ــмıкεнaшк 16:30, 8 August 2008 (EDT) Keep ignoring the fact that people wont just sit there and take it like a man, cant land horns if they're already moving. Also btw your Conjure has no cover kgo. Image:Kamer sig.png Kamer (Talk|Contributions) 16:32, 8 August 2008 (EDT) And your sin has no energy when he moves. Build:R/A_Shattering_Assault_Ranger doesn't even have an enchantment for Golden Fox Strike, but that's because it's meant to be run in a team build. If Conjure gets stripped, you switch to your Zealous Daggers and spam even more. ــмıкεнaшк 16:36, 8 August 2008 (EDT) Autocrit on moving targets = energy. Image:Kamer sig.png Kamer (Talk|Contributions) 16:38, 8 August 2008 (EDT) Also no conjure = no DW = lolbyespike. Image:Kamer sig.png Kamer (Talk|Contributions) 16:38, 8 August 2008 (EDT) If both of your enchantments are removed (which doesn't take half a brain to do), you CAN'T EVEN USE YOUR CHAIN. lololol Oh, and I was wrong about your spike, it only deals 300 damage+DW on average. Unless you're fighting a 400 health squishy, you'll never get a clean spike. Look, I'm not saying your build should be deleted, but this one shouldn't either; they both have their advantages, and different play styles. ــмıкεнaшк 16:47, 8 August 2008 (EDT) I ever say this should be deleted? Most people run Rip or Corrupt ench, only targets 1. Can reapply storm djinns lots cause it recharges in 10. Image:Kamer sig.png Kamer (Talk|Contributions) 16:53, 8 August 2008 (EDT) If you didn't want this to be deleted, why criticize it? You saidAlso Rip and Corrupt have the same recharge as Storm Djinn's Haste, so you'd have to reapply Storm Djinn's Haste on recharge every time to get by them, which is a pretty big chance if they're after your enchantments. Rend Enchantments is also very common in the Arenas on Necromancer bars. ــмıкεнaшк 17:00, 8 August 2008 (EDT) Critizing makes stuff better. If the necromancer is stripping your enchants, hes not stripping the monks prots. Image:Kamer sig.png Kamer (Talk|Contributions) 17:38, 8 August 2008 (EDT) So this is a little less flexible. 5-4-5 lol ــмıкεнaшк 17:40, 8 August 2008 (EDT)