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Subject Item
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rdfs:label
Skyscraper Skyscraper SkyScraper Skyscraper
rdfs:comment
Skyscraper is a map featured in the Operation Red Crow expansion for Tom Clancy's Rainbow Six Siege. A skyscraper is a banner ad that runs vertically on a web page. Skyscraper is a Battle Stage in Mario Kart 64. It takes place on the top of a high tower (or skyscraper) and takes place at nighttime. In the background, there is tall towers surrounding the "skyscraper" and the moon and stars behind that. The course is tricky because there are many areas where you can fall. Skyscraper is a battle stage in Mario Kart 64. This stage returns in Mario Kart Wii as a retro stage. Skyscrapers are common obstacles in Crossy Road. They will only appear and can be encountered with while playing as a mascot or as Framed. They have various sizes but not colors. My breath came in ragged gasps, like my lungs were crazed animals, snatching every morsel of oxygen they could grasp as I ran. The furry bundle in my mouth thumped against my chest every few seconds, making it exceedingly hard to breathe. The first raindrop hit me on the nose, wetness mingling with the not-quite-dried tears on my cheeks. Not rain. Why rain now? Because it was fitting, of course, I supposed. Rain was always associated with misery and sadness, wasn't it? "Are you okay, Mama?" Birdkit mewed, her gray fur standing on end. That's when the despair started to seep into my heart. Gone. Skyscraper is a battle course in Mario Kart Wii. It first appeared in Mario Kart 64. This makes it a retro battle course like Cookie Land and Twilight House. Skyscraper was enlarged because the one in Mario Kart 64 could not hold 12 racers. The battle takes place on a skyscraper. It is unknown what building this is. It is easy to push racers off the course, since it has no barriers to protect you from falling. That makes it similar to Rainbow Road, but Rainbow Road, is a race course not a battle course. Going around the course, makes you realize, that Skyscraper is a heptagon. In the middle are gaps. There are entrances to the center, but you must take the ramps. If you do not take the ramps, you will fall and lose a valuable item, thus being rescued by Lakitu. "Skyscraper" is the seventh track on the Dead or Alive 5 OST included with the Collector's Edition of the game. It can be heard during the Scramble stage. Building stage 1 50 Boards 20 Wood Veneer 20 Cable The Skyscraper is a type of mini-game that was accessible from the Beta Team website. Skyscraper is a boss Drifter found in the Sunken Sea. It is slightly taller than a normal Drifter but has considerably higher health than its normal counterpart. The side mission Drifter Lifter tasks the vault hunter with killing Skyscraper. The Skyscraper, also known as Vertigo or Palace, is the generic name of a City 17 location and chapter cut from Half-Life 2 and an informal predecessor for the Overwatch Nexus. Being the first location of the fourth day, it was to be set after the Weather Control chapter, and to be the first chapter of the street wars. Superman removed the faulty girder and saved the building from certain destruction. The Skyscraper-class support carrier is Terran spacecraft based loosely off old Star base schematics used during the Guild wars. Not as heavily armed as Battlecruisers, Skyscrapers are mostly used by civilian militia to deploy and repair smaller crafts, and serve as a mobile headquarters (Marvel: S.H.I.E.L.D. Helicarrier). They can also be refitted with multiple laser batteries and modified laucher bays to deploy point defense or attack drones. Skyscrapers heavily depend on escort crafts for offensive and defensive strategies, while surveying battles from a distance. Special abilities: Skyscraper (摩天楼 Matenrō) is a Magic Stave Spell. The initial projects of the Bifrost space program are likely to focus on concepts seeking to achieve a basic unmanned access to space for research purposes with the most minimalist systems. This is also likely to be a predominant philosophy among designs from the Open Space Project of the Open Source Everything Project, where Bifrost is likely get its start, early in the course of the Foundation phase. The SkyScraper concept is an expression of this minimalist spacecraft idea, consisting of a series of lighter than air assisted launch systems that are intended to radically simplify the construction and deployment of a spacecraft by softening the rigors of launch conditions. Skyscrapers usually only need to have the first few floors secured and under watch, still leaving more than enough room in upper floors. There will be no shortage of living space, even with the equivalent of an entire small town population living inside. The roof would be a place to grow food. Skyscrapers are shell buildings that were shipped with The Sims 3: Late Night. They are "Shell buildings" and only offer one or two floors (such as the basement; some nicer penthouses have a second floor bedroom.) as a playable area for either residential penthouses or community lots, such as Bars. More than one rabbit hole can be inside a skyscraper. It is the first time in the series that a skyscraper can be made without the use of cheats, though they were available as neighborhood decorations in The Sims 2: Nightlife and The Sims 2: Apartment Life. Skyscrapers can be placed in build mode, though, as any rabbit hole, it has to be placed before a family moves in. Ne zaman bir Elemental Hero canavarı saldırdığı canavarın ATK puanından daha düşük bir puanı olsa 1000 ATK kazanır. The Japanese name of this location is Shinjuku Station, a subway station located in Shinjuku, Tokyo, Japan.
owl:sameAs
dbr:Skyscraper
n233:
Boss
n75:
Dead or Alive 5 Soundtrack
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104.0 79.0
n33:
"Rapids"
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Custom Casual n237:
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Elemental HERO
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Gratte-Ciel
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Cuando un monstruo que incluya"HÉROE Elemental" en su nombre ataca, si su ATK es menor al ATK del objetivo del ataque, aumenta el ATK del monstruo atacante en 1000 puntos, sólo durante el cálculo de daño.
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Ουρανοξύστης
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Matenrō -Sukaisukureipā-
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Neboderi
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N/A
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①:「E・HERO」モンスターがその攻撃力より高い攻撃力を持つモンスターを攻撃した場合、攻撃モンスターの攻撃力はダメージ計算時のみ1000アップする。
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Quando un mostro "EROE Elementale" attacca, se il suo ATK è inferiore all'ATK del bersaglio dell'attacco, il mostro attaccante guadagna 1000 ATK solo durante il calcolo dei danni.
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Arranha-Céu
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When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
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Quando um monstro que inclua "Herói do Elemento" no seu nome atacar, se o ATK dele for inferior que o ATK do alvo do ataque, aumente o ATK do monstro atacante em 1000 pontos apenas durante o cálculo de dano.
n153:
Grattacielo
n86:
Your monsters gain ATK
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Skyscraper -Skyscraper-
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63035430
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Wenn ein „Elementar-HELD“-Monster angreift, falls seine ATK niedriger sind als die ATK des Angriffsziels, erhält das angreifende Monster nur während der Schadensberechnung 1000 ATK.
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마천루-스카이스크레이퍼-
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* Field Searcher * Signature move
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Wolkenkratzer
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Skyscraper
n169:
Rascacielos
n156:
Cybernetic Revolution Special Monsters B Continuous Spell/Trap B All Spells All at Random
n310:
Lorsqu'une carte monstre dont le nom contient les mots "HÉROS Élémentaire" attaque et que son ATK est inférieure à l'ATK de la carte prise pour cible, vous pouvez augmenter l'ATK du monstre attaquant de 1000 points pendant le calcul des dommages.
n303:
Hero Emerges!
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Felhőkarcoló
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Spell
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Continuous-like
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6399
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City
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"Tiger's Family"
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Creature
n28:
Unreleased
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Unknown; the player cannot proceed through the area where the skyscrapers are located.
n92:
n93: Skyscraper
n201:
Killable
n120:
n121: Mario Kart Wii Mario Kart 64 n254: (Operation Red Crow)
n25:
Skyscraper
n270:
Mario Kart 64 Mario Kart Wii
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Obstacle
n27:
Arrow Keys & Spacebar
n15:
A view of some skyscrapers in The Sims 3: Late Night. The stage in Mario Kart Wii. Smaller than I expected. The overview of Skyscraper in Mario Kart Wii. In-game screenshot of Skyscraper
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Field
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Mario Kart 64
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Yes
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Interior
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摩天楼
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Matenrō
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"" n191: Skyscraper
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300
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Unknown
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* *maps starting with *maps starting with * * *
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Mario Kart 64
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-130.0
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250
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All
n12:
ناطحة السحاب
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2006 2011-07-11
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-スカイスクレイパー-
n105:
Demi Lovato
n41:
Nagoya, Japan
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Rainbow vs White Masks Rainbow vs Rainbow
n147:
1
n297:
*John Guthrie *Randy Lundeen *Justin Cruz *Aaron Barber
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n53:abstract
Skyscraper is a battle course in Mario Kart Wii. It first appeared in Mario Kart 64. This makes it a retro battle course like Cookie Land and Twilight House. Skyscraper was enlarged because the one in Mario Kart 64 could not hold 12 racers. The battle takes place on a skyscraper. It is unknown what building this is. It is easy to push racers off the course, since it has no barriers to protect you from falling. That makes it similar to Rainbow Road, but Rainbow Road, is a race course not a battle course. Going around the course, makes you realize, that Skyscraper is a heptagon. In the middle are gaps. There are entrances to the center, but you must take the ramps. If you do not take the ramps, you will fall and lose a valuable item, thus being rescued by Lakitu. The Skyscraper-class support carrier is Terran spacecraft based loosely off old Star base schematics used during the Guild wars. Not as heavily armed as Battlecruisers, Skyscrapers are mostly used by civilian militia to deploy and repair smaller crafts, and serve as a mobile headquarters (Marvel: S.H.I.E.L.D. Helicarrier). They can also be refitted with multiple laser batteries and modified laucher bays to deploy point defense or attack drones. Skyscrapers heavily depend on escort crafts for offensive and defensive strategies, while surveying battles from a distance. Skyscrapers often patrol the space between the Core and Fringe Worlds of Terran space for maximum mobilization of forces. Some can also be found near asteroid belts gathering raw materials for construction and repair purposes. Special abilities: * Detector * Point Defense Drone - deploys a drone which intercepts missiles and shots. It cannot stop special attacks * Kodiak squadron - deploys a squadron of 4 Kodiak gunships * Yellow Jacket swarm - deploys 10 yellow jacket attack drones to attack enemy forces * Can construct all non-massive Terran air units "Skyscraper" is the seventh track on the Dead or Alive 5 OST included with the Collector's Edition of the game. It can be heard during the Scramble stage. The Skyscraper is a type of mini-game that was accessible from the Beta Team website. Ne zaman bir Elemental Hero canavarı saldırdığı canavarın ATK puanından daha düşük bir puanı olsa 1000 ATK kazanır. Building stage 1 50 Boards 20 Wood Veneer 20 Cable The Skyscraper, also known as Vertigo or Palace, is the generic name of a City 17 location and chapter cut from Half-Life 2 and an informal predecessor for the Overwatch Nexus. Being the first location of the fourth day, it was to be set after the Weather Control chapter, and to be the first chapter of the street wars. Skyscraper is a Battle Stage in Mario Kart 64. It takes place on the top of a high tower (or skyscraper) and takes place at nighttime. In the background, there is tall towers surrounding the "skyscraper" and the moon and stars behind that. The course is tricky because there are many areas where you can fall. This course reappears in Mario Kart Wii as a retro Battle Stage. The course is exactly the same, except the fact it was graphically updated. It also appears in a tournament on Mario Kart Channel. The course became a race track. Players had to do a time trial around the track, while avoiding the Bob-omb Cars. The Wii Wheel was the only acceptable controller for this game. File:64skyscrape.png Superman removed the faulty girder and saved the building from certain destruction. Skyscrapers are shell buildings that were shipped with The Sims 3: Late Night. They are "Shell buildings" and only offer one or two floors (such as the basement; some nicer penthouses have a second floor bedroom.) as a playable area for either residential penthouses or community lots, such as Bars. More than one rabbit hole can be inside a skyscraper. It is the first time in the series that a skyscraper can be made without the use of cheats, though they were available as neighborhood decorations in The Sims 2: Nightlife and The Sims 2: Apartment Life. Skyscrapers can be placed in build mode, though, as any rabbit hole, it has to be placed before a family moves in. The Japanese name of this location is Shinjuku Station, a subway station located in Shinjuku, Tokyo, Japan. Skyscraper is a battle stage in Mario Kart 64. This stage returns in Mario Kart Wii as a retro stage. Skyscrapers are common obstacles in Crossy Road. They will only appear and can be encountered with while playing as a mascot or as Framed. They have various sizes but not colors. Skyscrapers usually only need to have the first few floors secured and under watch, still leaving more than enough room in upper floors. There will be no shortage of living space, even with the equivalent of an entire small town population living inside. The roof would be a place to grow food. A skyscraper is a banner ad that runs vertically on a web page. The initial projects of the Bifrost space program are likely to focus on concepts seeking to achieve a basic unmanned access to space for research purposes with the most minimalist systems. This is also likely to be a predominant philosophy among designs from the Open Space Project of the Open Source Everything Project, where Bifrost is likely get its start, early in the course of the Foundation phase. The SkyScraper concept is an expression of this minimalist spacecraft idea, consisting of a series of lighter than air assisted launch systems that are intended to radically simplify the construction and deployment of a spacecraft by softening the rigors of launch conditions. Skyscraper (摩天楼 Matenrō) is a Magic Stave Spell. Skyscraper is a boss Drifter found in the Sunken Sea. It is slightly taller than a normal Drifter but has considerably higher health than its normal counterpart. The side mission Drifter Lifter tasks the vault hunter with killing Skyscraper. Skyscraper is a map featured in the Operation Red Crow expansion for Tom Clancy's Rainbow Six Siege. My breath came in ragged gasps, like my lungs were crazed animals, snatching every morsel of oxygen they could grasp as I ran. The furry bundle in my mouth thumped against my chest every few seconds, making it exceedingly hard to breathe. The first raindrop hit me on the nose, wetness mingling with the not-quite-dried tears on my cheeks. Not rain. Why rain now? Because it was fitting, of course, I supposed. Rain was always associated with misery and sadness, wasn't it? Exhausted, I finally dropped my kit to the ground and curl around her. Just a few minutes of rest. That's all I needed. To rest my aching legs and let the blood come back into my head. "Are you okay, Mama?" Birdkit mewed, her gray fur standing on end. Moving as to shield her from the rain, I buried my face in her soft kit-fluff. "Mama's okay, Birdkit. We're both going to be okay." I felt her curl against me, and then tense. "Are they going to catch us, Mama? Are they going to hurt you again?" With a shudder, I repeated numbly, "We're both going to be okay." I stared out at the desolate landscape around us, nothing but a dull blend of grays and taupes and bieges, littered with the odd tumbleweed or jagged rock. Emptiness. Complete in it's ability to encompass everything with nothingness. That's when the despair started to seep into my heart. There was no way we could make it. No way we could make it out alive. I had led Birdkit out into the wilderness, where she would either starve to death, or, even worse, we would be caught by the rogues. The rogues that had overrun TreeClan. Had taken everything I had. My life, my dreams, even my mate had vanished last night, when they had stormed into our camp. And even now, they were pursuing me. Trying to kill Birdkit and take me prisoner. They wouldn't stop taking till there was nothing left. And that's what it already felt like. Hopeless, battered, bruised, and alone, I felt like I was fading fast. In fact, the only thing stopping me from just staying here and giving myself up was Birdkit. I watched her now, blue-green eyes fixed on me trustingly. I was all she had in this world now. I had to live up to that. It was just... I felt so worthless, after all she'd been through. I couldn't stop any of it from happening to her, and now it felt like I was failing miserably even now. Quietly, I gave the little kit's forehead a lick. "You ready to go, sweetie?" "Yeah!" she said. "Oh, and Mama?" "Hm?" I asked, getting to my paws and biting down a groan; my legs ached already. "I can walk for a bit," she said sweetly. My heart felt like it was melting and swelling at the same time. "Oh darling..." Her face twisted into a stubborn pout. "It's true. I can." When I still said nothing, too touched to utter a word, she began marching forward on her stubby little legs. "Come on then, Mama. What're we waiting for?" For a second I didn't move. I just stood there and tried to imagine the kind of strong, beautiful cat my daughter would grow up into. She had so much spirit and fire, in spite of all she'd been through. Surely I owed it to her to try, at least. "Wait for me!" I called, racing after her. "Whoa, slow down there, flash!" I chuckled. Maybe if I kept the mood light, I could hide the truth from Birdkit- or at least, as best I could, given all she'd already seen and learned. If I could save her life, and save her innocence, that would be all the kindness I'd ever need from life. I truly wanted nothing for myself. Just these two things for my precious daughter. The rogues had already taken so much from me. But they couldn't ever conquer my spirit unless I let them. Right? Birdkit was still beside me, heart beating, eyes pleading, needing me. As a mother, it was up to me to take care of her. Though it really wasn't raining that much, the wind was picking up, whipping droplets hard into my face. I positioned myself above Birdkit to try to shield her from most of the force, ducking my head and flattening my hears. My stomach rumbled in my ribcage, reminding me that the last time I'd eaten was a day ago. Fragility. The word stuck in my head and wouldn't disappear. Everything was so fragile in life. On a whim or shift of fate, everything could change. It was scary. Like I was only something breakable, something temporary, in a sea of wild, untamed power. Like nothing I did would ever matter. "Mama? I hear something, Mama." Birdkit's prodding at my leg jolted me out of my thoughts. "What is it, honey?" I paused to listen, body tense and poised to flee. Far away - but still far too close - I could hear the calls of cats. Rogues. "It's them," I whispered. Birdkit shook her head, puzzled. "No, no. I was talking about the birdies chirping. What are little birdies doing out in the rain?" "I-" I couldn't answer that question, and anyway, we obviously had bigger problems. "Birdkit," I said slowly, heart thumping in my chest, "Start walking faster, sweetheart. Hurry, hurry." "Okay," she said, oblivious to the barely-concealed terror behind my tone. Even though we weren't even going that fast now, my breath began to come pants again. Fear was squeezing at my heart, constricting me, making it harder and harder to keep a clear head. We couldn't be caught. But out here, in the open, we were just sitting targets. Raising my head, I tried to look around, to find any sort of cover, but there was none visible. I sniffed the air desperately, straining for any sign of help. Finally, I caught a whiff of it, a damp woodsy scent. Trees. Trees meant cover. "Come on, Birdkit. We can't let the bad guys catch us, okay? If we hurry, they can't catch us." Wide-eyed, she nodded and began jogging. Overhead, thunder rumbled and lightning crackled ominously. I felt like they were laughing at us. Waiting for us to become no more than corpses that would blend into the dirt. No. I wouldn't let that happen. In an attempt to fortify myself - both emotionally and physically - I pulled up my mate's face. Lightningtail. Bold, forward, and amazingly courageous. Killed by three rogues in a completely unfair fight. Gone. But his spirit still exists, I convinced myself. And he loved you and Birdkit. He would want you to make it. It worked to an extent. I lifted my head a little higher, breaking into a trot. For a second, I felt ten feet tall, able to overcome anything life could throw at me. Then I heard another yowl from far back. They were closer than they had been before. The rogues were gaining on us. Bravado gone, I swept Birdkit up with a squeak, and we ran for our lives. I had to get away from them. That was it. Suddenly nothing else mattered. Get to the woods. Take cover. Outrun them. Anything. I just wanted them to disappear for good. Why did they have to follow me? They had already taken my Clan? Why pursue me like this? What was one she-cat and one kit to them? They're killers. They want to destroy. That was the only explanation that came to my mind. Dust flew up under my paws from the desert-like ground, stinging my eyes and blending with the rain to form a nasty sludge. I blinked hard, trying to clear my vision. When I finally did, I caught a glimpse of a brownish-green blur on the horizon. Trees. Shelter. Safety. A safe haven, where I could hide from the rogues. And, StarClan-willing, if it was really secure, I could start my new life with Birdkit. Without the Clan. Cut the last ties to my old life. Maybe I'd even change my name... No such luck. Behind me, I heard a shout, so close I could actually make out the words. "There they are! Get them!" A scream rose in my throat, unable to escape because of Birdkit in my mouth. Adrenaline and terror took over my tired body, driving it to speed and endurance I hadn't known I was capable of. My heart felt ready to burst inside me as it pounded relentlessly against my chest, and my legs were slowly going numb. At first I wasn't sure. I thought I was imagining things. But then I realized I was right. They were actually slowing down. And then it hit me in the gut. They wanted to watch me suffer. To run ahead of them like trapped quarry, trying to escape an inevitable fate. Gradually bleeding me out till I had no more strength. They already knew they would win. All they were doing was drawing out my death. My suffering. Yet I could still run. I was still ahead of them. And they were speeding up again. Realizing that I wasn't going to tire any time soon. Maybe they didn't understand what drove me. In fact, they couldn't understand. I didn't understand it myself. A mother's love. Because every time I closed my eyes and wanted to give in, I saw Birdkit's face. And I knew no matter what happened, I couldn't stop. I was fighting for the both of us. So I closed my eyes and pressed on, shutting out the sounds of the rogues pursuing me. It didn't matter what was going on. I would give it everything I had, and if that wasn't enough... Wrapped up in my disjointed thoughts and running with my eyes closed, it was no wonder I got hit in the face with a branch. At first, I was peeved. But then I was ecstatic beyond words. Because I had made it. The rogues had seen me go in here, yes, but I had a chance here. I could hide. Dropping Birdkit and letting her huddle at my paws, I scanned the woods frantically. There was no time to waste. It was the only solution my tired, oxygen-deprived mind could come up with. Desperately, I picked up Birdkit and launched myself onto a tree trunk, digging in with my claws. My legs screamed in protest, but I gritted my teeth and kept going, sweat drenching my pelt. Finally, I collapsed on a branch that was a decent height above the ground, though not as much as I'd have liked. I just didn't have the strength to go farther. It would have to do. Feeling like everything had been drained out of me, once again I curled around Birdkit, snuggling against the leafy foliage surrounding us. And prayed to everything and everyone I had ever known that they wouldn't find us. That we had found safety. Soon, I could hear them below me. Rustling through the crackling undergrowth, their voices harsh and loud. Beside me, Birdkit let out a stifled whimper. Looking down, I saw that her eyes were nearly bugging out of her head with fright, but she didn't utter a peep. I'm so sorry, I wanted to tell her. So sorry I'm putting you through this. But I couldn't say anything or they would find us. So instead I had to settle for giving her a tiny lick and hoping she would get through this trauma. Hoping that both of us would. Because honestly, I was starting to doubt it. Up in a tree? That was my idea of safety? What had I been thinking? The rogues would find us really soon, and I'd be helpless to stop them. Utterly helpless, no more use than a leaf or a piece of wood. Bendable. Breakable. "... she has to be somewhere around here. I can smell her fear-scent," one of the rogues growled below me. Daring to peek through the branches of my hiding place, I saw that he was a grizzled gray tom with amber eyes. I recognized him. He had been the one chasing Lightningtail, the last time I'd seen my mate. Which meant he had probably killed him. He had Lightningtail's blood on his claws. And now he was planning to kill Birdkit and I too. No matter what. Forcing myself to take deep breaths, I concentrated on not panicking. If I panicked, the jig was up. It would all be over. Now I had a hiding place. I was in a tree. They couldn't see me up here, could they? They couldn't find me. Fate was so cruel. Right on cue, as if to prove me wrong, the gray rogue beneath me looked up. His malicious gaze locked with mine, and suddenly I knew he saw me. Slowly, a grin spread across his face, sinister and nasty. "Boys? I found her." As more rogues began clustering around my tree, I got to my paws. There was no point remaining hidden anymore. I tucked Birdkit away behind a thick bushel of leaves and then searched for ammunition. I quickly located some in the form of acorns and twigs. Weak defense, I knew. But it was all I had. All I had to make my final stand, if not triumphant, then at least tall and proud. Letting out a half-crazed warcry, I flung a twig at the rogues. I missed. And they burst out laughing. Not the best attempt at an attack after all. Despair sunk into my bones. What was I thinking, throwing twigs at murderous rogues? Nevertheless, it didn't stop me from trying. I grabbed as many acorns as I could carry and let loose on a rogue that was about to climb the tree. Though they couldn't make a real impact on him, he did reel back with a yelp. Satisfied, I began leaping from branch to branch, gathering all the ammunition I could. I flung sharp twigs, brittle sticks, acorns... but it wasn't working. It wouldn't hold them off for long. All I was doing was temporarily ensuring no one tried to climb the tree, until I tired out or one of them decided to ignore my petty attempts and just brave it. Eventually, my time would run out.
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