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PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/46g6GzYmgTY4b-RkwlDZaA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n5http://dbkwik.webdatacommons.org/resource/BT2swk_2faZoaJ240_0xcw==
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Subject Item
n2:
rdfs:label
Spell of Restoration
rdfs:comment
The Spell of Restoration (復活の呪文, ふっかつのじゅもん, fukkatsu no jumon) is the name of the password system used in the Famicom and MSX versions of Dragon Quest and Dragon Quest II. Similar to other games of the time, the player's accomplishments were converted into a password, which was then written down and entered later to resume the game from the point at which the player left off. With the advent of battery backup (first seen in the series in Dragon Quest III), password systems became obsolete, and the Spell of Restoration was never used again. It differs from the passwords of other games in that it is recognized by some characters as a convention of the game world and not simply a means of resuming gameplay.
dcterms:subject
n5:
n6:abstract
The Spell of Restoration (復活の呪文, ふっかつのじゅもん, fukkatsu no jumon) is the name of the password system used in the Famicom and MSX versions of Dragon Quest and Dragon Quest II. Similar to other games of the time, the player's accomplishments were converted into a password, which was then written down and entered later to resume the game from the point at which the player left off. With the advent of battery backup (first seen in the series in Dragon Quest III), password systems became obsolete, and the Spell of Restoration was never used again. It differs from the passwords of other games in that it is recognized by some characters as a convention of the game world and not simply a means of resuming gameplay.